Rescue quests are a staple of fantasy gaming and RPGs in general. This cliche trope exists in nearly every D&D campaign that has been run. This doesn't stop an enterprising DM from changing things up to play off the assumptions of the players for everyone's amusement. Like having the princess be quite happy to be out of her stuffy home and having fun painting up the dragon. If you're stuck for ideas I recommend "The Ransom of Red Chief" by O Henry.
LooneyDM out
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