I entirely like this picture. It's like a visual aid that you could whip out for an amazing RPG session. But it would take way too much work to do something like this all the time, which runs right into the point. You have to leave room for the player's imagination in your descriptions. Leave no doubt about the major points but give hints as to what else may be in the area. This is the essence of efficient descripting.
LooneyDM out
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