The best traps are the ones you never see coming. I'd say like this one but it's fairly obvious that it's a trap. That said it's a good one. No one expects the elevator floor trap. Or any of the traps that a competent villain might install. After all the best traps are the traps that aren't traps at all. They're the ones like ambushes that you can't disable with a skill check. Of course there is advantage to be had if someone figures out there's an ambush, but the trap isn't completely bypassed. I do prefer traps that make sense for their location. Hideous death traps are all well and good for a tomb that is supposed to be sealed up with only the dead inside. Not so much sense in putting one of those in a major corridor for a base that is used with high frequency. After all you know someone is going to forget the trick to avoid the trap and then you're out a minion which gets expensive if you lose enough and does horrible things to morale. Thus alarm spells and things your minions are immune to work much better.
Art from WIN!
LooneyDM out.
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