There are many pieces of good GMing advice out there. This is one of the ones I heard very early in my GMing career and it has stuck with me for a good long time. Not everything is a win for the players. Not every obstacle can be overcome. The biggest hurdle is realizing this and then dealing with it, both on the player side and on the GM side. It is also rather fitting given the TPK I delivered last friday in my weekly D&D game. Okay, not completely a TPK but the entire party was rendered unconscious and captured with as yet unspecified results
Art from GIS for "dragon wins"
LooneyDM out
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