Friday, September 28, 2012

Social Encounters

Much as fire should not be your plan b for social encounters (or plan a for that matter), causing the NPCs heads to explode does not count as a win.  You will not receive xp for this sort of lunacy at the game table.  And holy hand grenades of antioch are right out.

Art from GIS for "head explode"
LooneyDM out

Wednesday, September 26, 2012

Character Motivations

There are days when you have an amazingly deep nuanced character concept in your head, waiting to be released to interact with all the other characters in the campaign.  Other times you just want a simpler character with simpler wants.  Sometimes it even involves potatoes.

LooneyDM out

Monday, September 24, 2012


My humor sense is ker-broke right now.  So you will have to deal with a more monstrous motivatory post today instead of a humorous one.   I'll work to fix this by wednesday by getting a full nights sleep.

Art from here

Friday, September 21, 2012

Calling in Sick

I'm phoning this one in because VIDEO GAMES!  Seriously who's idea was it to have Borderlands 2 and torchlight 2 show up in the same week.

LooneyDM out

Wednesday, September 19, 2012

Pirates vs Ninjas

It's that time of year again.  That international holiday of great renown.  Talk like a Pirate Day!  As such I present to you a classic match up of epic proportions.

Art from here
LooneyDM out

Monday, September 17, 2012

Natural 20

Ever have those days when you feel like you need an epic skill check to manage even the simplest of tasks.  This person isn't having one of those days.  In fact they're likely hoping for the best possible results given that they went over a waterfall like that

Picture from WIN
LooneyDM out

Friday, September 14, 2012


I have to admit that as a fan of the 3.5 and 4th editions of D&D that I enjoy complexity.  I know that there are going to be many people disagreeing with me on this but having started with 3.5 D&D it feels like an integral part of D&D to me.  Rolling into 4th right after 3.5 only reenforced that.  This isn't to say that I don't enjoy simpler systems.  I do very much enjoy systems like Savage Worlds and PDQ which are orders of magnitude simpler than the current iterations of D&D.  However the lack of complexity just makes for a not D&D feel to me.  Again this isn't a "you're wrong if you think otherwise" sort of statement, it's merely how I've come to this particular facet of the hobby and how it has affected my perception of what is and isn't D&D to me.

Art from here
LooneyDM out

Wednesday, September 12, 2012


Never mention your real life fears to your DM.  Ever.  You will regret it.  I assure you this will always be the case.

Art from here
LooneyDM out

Monday, September 10, 2012

Stunning Vistas

Your players know what they want and lengthy descriptions of landscapes is not it.  You're not George R. R. Martin as much as you would like to think you are.  Such is the case for the verbose DM with plenty of descriptions.  It is a sad and bemoanable state.  You can always console yourself knowing that the descriptions in the module you write will be read by other DMs who will sigh to themselves and truncate them to the succinctest text possible for players just like yours.

Art from here
LooneyDM out

Friday, September 7, 2012

Awesome Loot

You know it to be true.  Moral quandries?  The players will find a way to get along so they can continue stomping bad guys.  Sacrificial requirements?  Someone will step up and take one for the team.  A single piece of awesome loot?  It's going to be a bloodbath between players for sure.

Art from Girl Genius
LooneyDM out

Wednesday, September 5, 2012

PDQ against Humanity

I want to run a game of PDQ entirely based off Cards Against Humanity which is a game for horrible people.  Cards Against Humanity that is.  PDQ is for all sorts of people.  I envision playing one round of Cards against Humanity.  All the white cards you receive are the qualities of your character.  Unless you're the GM and then the white cards you receive inspire the session.  Completely off the cuff.  No one knows what you're playing until after the round is finished.  I think it would be a fun exercise in roleplaying for everyone involved.  The GM especially would learn about GMing in an improvisational fashion.

Picture from google image search for "Cards Against Humanity"
LooneyDM out