Yes, that is steampunk star wars. They all went to a lot of trouble to coordinate and create those costumes. Not that I know any of them. However I stand by the statement that steampunk makes everything better. No exceptions. No, not even then is it excepted. That is all.
Today we finish up our romp through 4e skills. The themed items appear to have gone over well. I may attempt another set of themed posters in the future. With no further ado, the last skills. Nature, Perception, Stealth, Streetwise, and Thievery.
Oh hai! I missed posting on Monday so you get a poster and quotes. Double bonus. Take some exalted humor at the expense of this essence burning twilight caste solar. Also take some quotes from my saturday game folks. They haven't starred here for a few times.
Clementine: (( Helena, do you have dimensional anchor prepared? ))
Helena: (( nope, it's too high level so it was clogging up my slots ))
I don't have quite this many dice yet. Nor are they color coded like this. I do know people with size coded dice bags (ie one pocket for each type of die). Someday I will have this many and people will ask why. I will answer them simply. You can never have too many dice. That way you can microwave the bad ones. Or bury them. Or feed them to kobolds.
There's nothing like the classics. Why does the young hero set forth from their hometown? Because it's been destroyed of course! Be it dragon, evil bad dude, marauding nasties or any other variety of town ending problem that can be killed it's all in the classic fantasy books. I doesn't work quite as well when run though a fantasy campaign, because this sort of motivating heartbreak is usually reserved for the main character. Which makes for a rather amusing tale if everyone's from a town that was destroyed. Doubly so if they were all destroyed for different reasons. Imagine being in a campaign where 5 villages were all eradicated for entirely different reasons, all of them nearly world threatening threats. On one hand you'd have a metric crap ton of plot hooks. On the other hand your heroes would have their hands overfull dealing with their own pasts. You might get complaining players as well if their past isn't dealt with in a timely fashion. All in all a mess waiting to happen. I should try running a game like that someday.