Cohorts and Apprentices. Useful in so many situations. You just need to use your imagination and suspend your code of morality.
LooneyDM out
Friday, September 13, 2013
Saturday, August 17, 2013
Modern Demons
I need to get away from fantasy RPGing at some point. I do enjoy the experience of other settings but I just haven't had the gaming time to run or participate. The urban fantasy setting strikes me as one with lots of possibilities to get away from the murder hobo style of play that dominates the fantasy settings.
LooneyDM out
LooneyDM out
Wednesday, August 14, 2013
Gaming Awesome
Childhood toys and cartoons do not need to make sense. In many cases they're better off if they don't. Unconstrained by logic they can sail to new heights of awesome. Like Teenage Mutant Ninja Turtles, Street Sharks, and Dino Riders.
Art from GIS for "Dinoriders"
LooneyDM out
Monday, August 12, 2013
Expectations
Expectations are meant to be changed. It's always fun when what one culture in RPGs calls something other cultures use the same word idea for something else. The monk being one of those.
Art from here
LooneyDM out
Art from here
LooneyDM out
Wednesday, August 7, 2013
Monday, August 5, 2013
Prose Descriptive Qualities (Again)
There are days that your players just don't have the attention for your serious campaign. Those are the days you should keep a silly one on the back burner so their inner child can escape and run around the room flinging whatever comes to hand.
LooneyDM out
LooneyDM out
Wednesday, July 31, 2013
Twin Spell
Metamagic is fun. Just plain fun. Even if all you're doing is firing off a blasting spell, metamagic is fun. After all, how else are you going to fire off multiple lightning bolts on your turn?
Art from WIN
LooneyDM out
Art from WIN
LooneyDM out
Monday, July 29, 2013
Reward Choices
It's always good to give your players choices. The tougher they are for the players to resolve the better. Of course not all players are going to be aligned in such a way that moral quandaries will give them any pause at all. These players require a different sort of tact and motivational technique, but this does not mean you can't give them difficult decisions. Anyone who wants more than one thing can be given a difficult decision. You just have to find the two things they want most and you have the choice.
Art from here
LooneyDM out
On another unrelated note some of you may have notice that I've been rather remiss in updating on the schedule I set for myself. This is because I have had another project in the works. If you enjoy gaming or gaming music or just watching someone perform like a trained monkey for your amusement you may find it to your liking.
See it here http://youtu.be/aA3dOlgPxhM
I would also like to announce that due to this new project I will eventually stop posting posters. Eventually. I still have quite a few months worth of posters even if I stick to schedule. After I run out of posters I will continue to post game quotes as they accumulate in sufficient numbers to be worthy of a post.
Art from here
LooneyDM out
On another unrelated note some of you may have notice that I've been rather remiss in updating on the schedule I set for myself. This is because I have had another project in the works. If you enjoy gaming or gaming music or just watching someone perform like a trained monkey for your amusement you may find it to your liking.
See it here http://youtu.be/aA3dOlgPxhM
I would also like to announce that due to this new project I will eventually stop posting posters. Eventually. I still have quite a few months worth of posters even if I stick to schedule. After I run out of posters I will continue to post game quotes as they accumulate in sufficient numbers to be worthy of a post.
Friday, July 26, 2013
Normal
Your PCs are not normal. Never forget that. Of course this has both pros and cons. The pro is that your players know their characters are a cut above the rest. Uncanny heroes destined for greatness. The downside is they may have a lot of trouble interacting with the regular citizens of the setting who aren't quite a crazy as they are.
Art from here
LooneyDM out
Art from here
LooneyDM out
Wednesday, July 24, 2013
Necromancy
Necromancy lends itself so much more to humor and revenge than other spell schools. Especially when you realize that you can command the resulting animated corpse to do anything. Making your enemies dance for your amusement is just the beginning.
Art from WotC art gallery
LooneyDM out
Art from WotC art gallery
LooneyDM out
Thursday, July 18, 2013
LARPing
Who would have thought sports fans would be in to LARPing. I guess it is just a matter of finding the right thing to LARP about to get them involved. Welcome to Foosball larp!
LooneyDM out
LooneyDM out
Monday, July 15, 2013
Obesity
Obesity is a touchy subject. More so for people like gamers whom have it as a stereotype of their chosen form of entertainment. Best not to bring it up, especially not in game.
Art from WotC art gallery
LooneyDM out
Art from WotC art gallery
LooneyDM out
Wednesday, July 10, 2013
Has it been a week already?
I've been so busy with other stuff I didn't realize it had been a week since I posted. And by other stuff I mean game prep and video games. So here's a little bit of a reminder that will hopefully jolt me into updating on a more regular basis.
LooneyDM out
LooneyDM out
Wednesday, July 3, 2013
Trophy Collectors
There's one in every starting D&D group. You know the type. The one who decides that their character's quirk will be harvesting body parts off their dead enemies and displaying them in all manner of ways. Of course the important part is not taking a unique body part, but in finding a unique way to display said pieces so everyone knows how much of a badass you are.
Art from here
LooneyDM out
Art from here
LooneyDM out
Monday, July 1, 2013
Innuendo
Innuendo is quite the staple of many a roleplaying group. It's all in the positioning. Or in how dirty minded you are. Or in your intellectually humor level. Either way, it's all fun.
Art from WotC Art Gallery
LooneyDM out
Art from WotC Art Gallery
LooneyDM out
Friday, June 28, 2013
Nymph's Kiss
This one will require a little explanation. In 3.5 D&D there is a feat that grants you skill points and a few other sundry bonuses for taking the feat. However you must maintain "intimate relations" with a fey creature or lose all the bonuses. Hence the commentary. It's quite a nice feat if you can pull it off.
LooneyDM out
LooneyDM out
Wednesday, June 26, 2013
Monday, June 24, 2013
Inspiration
As a DM you should try to hide your inspiration. Especially if your inspiration is why you don't have anything prepped for this session. Darn my nostalgia for those Godzilla movies.
LooneyDM out
LooneyDM out
Monday, June 17, 2013
Arcane Power
It's amazing what players will trade away as long as it doesn't affect their mechanical in game performance. Soul? Who needs one of those? It's not going to make a difference to me the player. Of course this is when you have the powers that your player made a deal with call in other favors besides a soul. After all if the player doesn't think the soul is worth much, then how much do you think the powers in question value it?
LooneyDM out
Friday, June 14, 2013
Sharing Loot
Alignment debates aside, the biggest conflict you're going to see in character from your characters is when they have to share something. Especially if they have to share something they all want. Like treasure.
Art from WotC art gallery
LooneyDM out
Art from WotC art gallery
LooneyDM out
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