Wednesday, January 18, 2012
The other proposal I'd like to put forth is no choices at first level. In other words the basic box (to steal an old term) will only have pre-generated first level characters. Each one has a short description highlighting their skills and "if you like this, you should pick this character". You pick one and off you go playing the game. As a addendum to this, by the end of the first session (which should coincide with the end of the tutorial adventure) the players should reach level 2 and have their first character decision as they level up. It's fine if the game has to have a few more levels to compensate for this. Again all of this is for the basic box set to get people into the game. The indepth crunchy character options can show up in the "advanced" set.
Art from here