Have you every had one of those players. The ones that just have to see how ridiculous they can get with a system. The ones that push the system to the utter limits of what is possible, even if it is improbable and outside of what the designers intended. The ones that make the commoner railguns, the infinite speed grapple ball and multiple other crazy things you didn't know the system technically allowed due to rules oversights. They can be fun for a time but man some of the hijinks get out of hand. Like drowning yourself to revive yourself. Theoretical optimization definitely needs to stay theoretical and out of games, because as fun as it is to point out crazy system quirks, abusing them mid game can cause a lot of problems. Especially if you blow up the entire campaign world.