Monday, September 20, 2010

Rules Complexity

There's something to be said for non-complex games. And then people have to go doing crazy things like adding more complexity to games like rock paper scissors. Wasn't the original good enough for you? Did you have to mess it up so much with all those house rules that while technically balanced are nigh impossible to remember? I get this way about people adding massive amounts of homebrew to simple rpgs as well. It just doesn't make any sense!

On my opinion of rules complexity: I feel one should have as much complexity as you need to appropriately model the playstyle of the genre. For example, any version of D&D has too many rules for a swashbuckling game. They're simply too complex to encourage the style of play the exemplifies swashbuckling games. Contrary-wise, D&D of any version simply doesn't have enough rules to accomplish what Exalted or Rifts expect from their genre's.

Art from GIS for rock paper scissors
LooneyDM out

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