Wednesday, February 15, 2012
Down time used to be a thing. Moreso in older editions of the vaunted D&D where it could take weeks to heal up regardless of whether or not you had a cleric available. Even without the healing rules there was an implication of time space between adventures for the characters to do other things. Like training and getting into other sorts of trouble. Also item crafting in certain editions. Which does create a slightly more sensible leveling curve. Rather than zero to hero in a few weeks or months it takes longer. Also makes more sense in the story related portion of things as to why adventurers don't drop dead from adrenaline poisoning. Is that a thing? Adrenaline poisoning? I don't know enough about biology to know if that is possible but it seems like something that would happen if adventurers lived the lives they have "on screen" all the time.