Wednesday, May 30, 2012
+X Magic Items
You want to make magical items magical? Here's what you do. A magic item should be active, add to your capabilities, and encourage you to think laterally. Portable Holes, Decanters of Endless Water, and Immovable rods should be the standard for magic items. Not the exception. Replace all of the need for +5 longswords with system math that doesn't require the bonuses for character competency. 4e had a good start with its inherent bonus system, but I'd like to see the system not need those bonuses. I know we'll never get back the wonder we had of our first times playing D&D when we were younger but dammit we can make it easier for our older, more cynical brains to care.
Art from GIS for "pile of swords"