Monday, October 15, 2012
I enjoy playing clerics. What I don't enjoy is the ubiquity of turn undead. I dislike it for a few reasons. The first is I dislike monster specific situational abilities. Especially as class features. It requires that the DM throw you a bone by intentionally using a creature type that is weak to your abilities. This goes similar for rangers and their favored enemy ability. Bane weapons aren't as bad as you can switch them out for other items. Turn Undead and Favored Enemy you're stuck.
The other reason is the theme dissonance. Decide to play a cleric of the chief illusion deity of the setting? Still have to take turn undead. Want to play a cleric of a war deity who doesn't give a crap about undead? Too bad, you're still doing the turn undead gig. It makes no sense in so many cases but you're still unable to trade it in for something useful or conceptually relevant. Thank goodness for divine metamagic and devotion feats in 3.5 and the healer's mercy alternate class feature in 4e which at least allow you some flexibility.
Art from GIS for Turn Undead